What are the stats on allied vs axis standard (not bundled nades)? AoE and damage?
I find the allied ones are like atomic bombs and axis ones basically might scratch one model in a squad even when well placed...
agreed, dak nades feel like fire crackers. barely damage anything even when units arent in cover. meanwhile usf pineapples nuke my squad whilst being far away from it
i second this nates feel waaay too weak now for all factions, i honestly felt there was no need in nerfing them in the first place, nates are not that cheap u know...
Allies nades feel the same...like throwing fire crackers (excluding guards nades)
you're joking right... if i move away as soon as a US nade is thrown I still take significant AOE damage. Whereas I can throw 6 nades from grens at a static mg and not even kill one model...
Allies nades feel the same...like throwing fire crackers (excluding guards nades)
you're joking right... if i move away as soon as a US nade is thrown I still take significant AOE damage. Whereas I can throw 6 nades from grens at a static mg and not even kill one model...
Nope, not joking. I know how it feels when you support one side only. But nades are weak across all the factions.
Im not even going to bother to test 6nades vs mg not killing a single model because your just trash talking. But if have a look at gurkhas nades if you want, you are getting pretty much same effect.
Allies nades feel the same...like throwing fire crackers (excluding guards nades)
you're joking right... if i move away as soon as a US nade is thrown I still take significant AOE damage. Whereas I can throw 6 nades from grens at a static mg and not even kill one model...
Nope, not joking. I know how it feels when you support one side only. But nades are weak across all the factions.
Im not even going to bother to test 6nades vs mg not killing a single model because your just trash talking. But if have a look at gurkhas nades if you want, you are getting pretty much same effect.
Well that's why I opened the post asking for data... but people bring none... plus I use allied nades btw as well... so not just after one side
Allies nades feel the same...like throwing fire crackers (excluding guards nades)
you're joking right... if i move away as soon as a US nade is thrown I still take significant AOE damage. Whereas I can throw 6 nades from grens at a static mg and not even kill one model...
Nope, not joking. I know how it feels when you support one side only. But nades are weak across all the factions.
Im not even going to bother to test 6nades vs mg not killing a single model because your just trash talking. But if have a look at gurkhas nades if you want, you are getting pretty much same effect.
Well that's why I opened the post asking for data... but people bring none... plus I use allied nades btw as well... so not just after one side
I dont play much as axis, however their nades are really good, and this video is the proof of that
Allies nades feel the same...like throwing fire crackers (excluding guards nades)
you're joking right... if i move away as soon as a US nade is thrown I still take significant AOE damage. Whereas I can throw 6 nades from grens at a static mg and not even kill one model...
Nope, not joking. I know how it feels when you support one side only. But nades are weak across all the factions.
Im not even going to bother to test 6nades vs mg not killing a single model because your just trash talking. But if have a look at gurkhas nades if you want, you are getting pretty much same effect.
Well that's why I opened the post asking for data... but people bring none... plus I use allied nades btw as well... so not just after one side
I dont play much as axis, however their nades are really good, and this video is the proof of that
Too lazy to dig for it but I'm pretty sure I remember one of the patch preview vids for one of the previous patches saying that they had some idea about Allied versus Axis mainline nades being that Axis nades were less damage but more consistent (better AoE but far aoe damage was better) but Allied were better damage if you land them near AoE but AoE damage isn't as good at farther ranges. Something to do with the continued design of Axis getting grenades without side-tech? I'm sure the numbers are on Coh3 Stats if anybody really cares. I personally don't find any of them particularly worse than the other... if anything I feel like it's easier to use grenades in COH3 since it feels like 1 model is always closer than the others to be in range for a grenade so it's almost like extra grenade range - so I'm okay with the current main infantry grenade damage across the board.
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