_Mignano Summit (3v3)


-This map is based on _Mignano Gap (4v4), therefore there are many of the same changes that we are going to find and others that are new.
-The houses must be changed just like in the previous map.
-The middle area also requires the elimination of a block of 4 buildings.


001.West Base.

There are entities that do not allow building techs. remove or replace them

002.East base.

003.East Base.

004.East Base. 

005.Stairs

-An ray-arrow: the corridor is very narrow and the unit rotates

-The other two blue arrows show how the ATgun does not have access to those places.

006.Stairs

007.Stairs 

008.Stairs 

009.Stairs 

010.Stairs 

011. Middle. Covers

Here you can go through it, but the bush must be removed because it looks like a blockage.
These sections of stone_wall_03_ should be removed for better pathfinding and to avoid excessive green cover. 

012.Middle. add Impass

013. Middle.

014.Middle

015. Middle

016.Middle

017.Middle

018.Middle.

019.North.

020.North

021.North

022.North.

023.North.

024.North

025.North

026.South

Here the path is allowed, but with oak_hedges_damaged_01 the player interprets that it is not possible. delete or swap for other entities.
In the other path the objects must move.

027.South

028.South

029.House

030.House

031.House.

032.House.

033.House


In reference to _Mignano Summit (3v3) discord.-
Thanks