-This map is based on _Mignano Gap (4v4), therefore there are many of the same changes that we are going to find and others that are new. -The houses must be changed just like in the previous map. -The middle area also requires the elimination of a block of 4 buildings.
001.West Base.
There are entities that do not allow building techs. remove or replace them
002.East base.
003.East Base.
004.East Base.
005.Stairs
-An ray-arrow: the corridor is very narrow and the unit rotates
-The other two blue arrows show how the ATgun does not have access to those places.
006.Stairs
007.Stairs
008.Stairs
009.Stairs
010.Stairs
011. Middle. Covers
Here you can go through it, but the bush must be removed because it looks like a blockage. These sections of stone_wall_03_ should be removed for better pathfinding and to avoid excessive green cover.
012.Middle. add Impass
013. Middle.
014.Middle
015. Middle
016.Middle
017.Middle
018.Middle.
019.North.
020.North
021.North
022.North.
023.North.
024.North
025.North
026.South
Here the path is allowed, but with oak_hedges_damaged_01 the player interprets that it is not possible. delete or swap for other entities. In the other path the objects must move.
capiqua
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capiqua
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