ADMINJohn_RE ModeratorADMINJohn_REModerator9 400g2g pts 3 years ago Sep 20, 2021, 5:45:58 PM Important LinksThis thread will be updated with each new Design Document we release, along with all important topics of conversation and links from Relic. This should make it easier to navigate and reference this information.Official Website & ForumsCompany of HeroesOfficial ForumsRelic EntertainmentStore PagesSteamXboxPlaystationSocial ChannelsDiscordFacebookTwitterInstagramYouTubeTwitchTerms of Service and Code of ConductCoH Community Code of Conduct (Code of Heroes)Reporting, Sanctions & AppealsSEGA Terms of ServiceContent Creator GuidelinesSupportModding Knowledge CenterCommunity Run Events - Support Request FormReporting, Sanctions and AppealsTechnical SupportDeveloper BlogsIGN First - CoH3 Content for all of September 2022Console Edition FAQLaunch Content & BeyondDeveloper DiariesCoH-Development - September 2021The Mediterranean Theatre - October 2021Core Gameplay Experience - November 2021Campaign - December 2021Missions - February 2022Art & Authenticity - April 2022Destruction - June 2022Beyond Launch - July 2022Mission Alpha FeedbackAudio - August 2022Developer LivestreamsAnnouncement RecapPre-Alpha DebriefFactions & MapsHoliday RecapMission DesignCompanies & CampaignUnit AuthenticityItaly Campaign UpdateNorth African Operation Reveal - PC GamerNorth Africa RecapNew Launch Date Q&AUS Forces Faction Deep DiveWehrmacht Faction Deep DiveWire ReportNovember 2022Design Documents(Please note that many of these posts are over a year old and likely out-of-date or not reflective of the game's current state).CoH3 Game OverviewCampaign Map OverviewGameplay OverviewNarrative OverviewStorytelling FeaturesArt Vision - Life at War and Cinematic RealismArt Vision - Living BattlefieldAudio OverviewBattlegroupsUS Forces OverviewItalian PartisansUser Experience & User InterfaceWehrmacht OverviewMission DesignQuick Look: British ForcesAir & NavyUnit Concept CriteriaNarrative ArcsUS Forces BattlegroupsWehrmacht BattlegroupsMultiplayer MapsMultiplayer VisionBuilding the Italy Campaign MapDetachments & EmplacementsA Bundle of BloopersAudio UpdateDestruction Overview Part 1 - Modeling & FracturingFrom Idea to Game: Narrative ArcsMissions: Balancing History vs GameplayDestruction Overview Part 2 - FX & Building ImpactsDeveloper Introduction - DevMA Day in the Life of a Gameplay DesignerTelling Soldier StoriesDefensive MissionsAnimation RolesCampaign CompaniesA Day in the Life of a Narrative DesignerDeveloper Introduction - Marcus 2389Unit Personality & AuthenticityUnit Weathering & DamageA Day in the Life of a Mission DesignerBranching Narrative Updated 2 years ago.
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ADMINJohn_RE
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